Saturday, 31 December 2011

The (almost) completed first 25 seconds! + Breakdown.

So here is the latest bit of eye candy from Team Ticked Off. I'll post the video first, then those interested can read a little about it afterwards. Please watch it on youtube in full HD, the compression isn't the greatest.

We've rendered and composited a rough shot to test our pipeline, complete with breakdown. It's a good thing we did because we hit a lot of issues... but solved the majority of them with some quick fixes. A decent learning curve, and we're glad we won't have to deal with this kind of stuff when it really matters. We've got a lot of stuff to re-organise next year, and will no doubt have to re-make the master project file. Tedious but it's going to save us a lot of trouble in the long run. 

I've got quite the extensive list of crap we need to sort with this render, obvious things like the trippy magnifying glass, feather glitch and floating/clipping issues... as well as some less obvious things. I'm going to take another look at some compositing bits n bobs, maybe minimise some of the discolouration on the edge of the "film" etc. 

We're also going to check out doing the depth of field in maya, as Z depth doesn't allow you to blur foreground objects without a harsh outline. Also, possibly slowing the camera move by about 25% as it feels slightly rushed, as well as adding fiddly things like dust particles...

The main purpose of this shot is to ease the audience into the film, describe the character, and grab the attention of any industry folk... none of which really comes across as well as I'd like. 

This was comped entirely in After Effects, we're still looking into Nuke and how we could fit that into the pipeline, we don't feel comfortable doing any actual effects in Nuke... but we might use it in combination with After Effects to composite final frames for colour correction etc. 

All in all though, this is mainly to give you guys... and ourselves... an idea of what the final film could look like. This is the first time we've seen any sort of finalised outcome, and we're pretty excited!

- Kieran

P.S. a free beer to anybody who can spot 10 easter eggs... there's at least 20. 

Wednesday, 14 December 2011

Sunday, 11 December 2011

Production Diary 1

The first of our making of/production diary videos which we'll be uploading over the course of the next few months.

This allows us to keep everybody up to date, while not having to worry about cobbling together a making of at the end of the year. We hope you find it interesting, and that it gives the non-animators a nice insight into the production process... as well as witnessing our slow decent into madness.

Friday, 9 December 2011

Which Watch?

Here are the finalised watch designs. We're undecided on the colour, though. What do you think?


Thursday, 8 December 2011

First rendered frame.

A quick comp test of a frame from the opening shot, which is currently being animated. Click for full size.

Note: Final film will contain precisely 237.4% more lens flare. 

Wednesday, 7 December 2011

Character Turnaround

Here's the character completely modelled and textured. Feedback is encouraged, as always.

We also started filming our making of yesterday, which we're breaking up into 8-9 short videos covering each aspect of production as we do them. So expect the first introductory video soon, followed by Finlay's modelling one within the next couple of weeks. This just makes it easier for us to keep you lot updated, while allowing us to get a decent making of without cramming it in last minute.

Anyway, here's the turnaround... full screen, HD for full effect :)


Tuesday, 6 December 2011

Texture updates

Here are a few new textured objects to have a gander at. They're pretty much finalised; some some logos on the camera and hands on the clock is all that's really needed.

Once again the lighting is just for upload purposes. Any feedback, advice, pointers will be greatly appreciated.



Tuesday, 15 November 2011

Texturing update

I apologise for the lack of updates for the texturing process. I'll update renders of the time machine, crates, tables, and the room very soon. In the meantime, here's the finished typewriter for the up close intro shot.

It currently has a 3 point lighting set up purely for this upload; the final will film will have a different light setup.

Feedback is very welcome, as always.


Thursday, 13 October 2011

Character Colour Schemes.

Hey guys,

Here's some quick colour tests of the main character, we've popped him onto a temporary background which has some rough maya materials applied to get an idea of what he'll look like in our environment. 

If you could comment on here, or on facebook, and just pick your favourite that'd be grand. If you want to expand on that and give us any feedback or suggestions it'd be even better.

You can refer to them as numbers 1-5 from left to right.


Here's the turnaround of the head, we've had some great feedback on it and hope to change a couple of things... namely tweak the shape of the back of his massive dome. 

We're hoping to sort through all our current work and get a massive post sorted to bring everybody up to speed, so expect that soonish. 



Wednesday, 5 October 2011

Ticked Off Animatic

Salutations, and welcome to our brand spanking new blog for Ticked Off. We've been positively glued to our laptops over since April and have a lot of work to upload over the course of the next week or so. For now, we've uploaded the latest version of our animatic for your viewing pleasure.

We had out first peer review this week and received some really positive feedback, and also have plenty to think about regarding story niggles and tweaks. We really appreciated the amount of feedback, and you'll know where to find us if you've got any more suggestions.We'll probably update the storyline and animatic accordingly at some point, but it's about time we just got some stuff out there so the current version will have to do for now.

As always, we're open to any constructive criticism in the comments or in person. Enjoy!

I should point out, all the 2D work was done by Lynsey who's done a great job. We got a lot of compliments on the readability of the animatic which is pretty much all down to her.