Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Tuesday, 7 February 2012

Blendshapes! Woo!

Whilst blowing stuff up and adding lens flare I've been working on the character blend shapes, I don't think I've actually posted up any. So here's some quick facial poses, I've still got some more to fix up as well as adding in corrective blend shapes for the jaw joint.

We're almost ready to animate, which is exciting. Here's hoping the expressions all blend together nicely.

EDIT: should be noted, the actual lighting/rendering of this image isn't anything like the final thing. There's no ambient occlusion or anything, just a quick 3-point light set up. 

Wednesday, 7 December 2011

Character Turnaround

Here's the character completely modelled and textured. Feedback is encouraged, as always.

We also started filming our making of yesterday, which we're breaking up into 8-9 short videos covering each aspect of production as we do them. So expect the first introductory video soon, followed by Finlay's modelling one within the next couple of weeks. This just makes it easier for us to keep you lot updated, while allowing us to get a decent making of without cramming it in last minute.

Anyway, here's the turnaround... full screen, HD for full effect :)

Kieran

Thursday, 13 October 2011

Character Colour Schemes.

Hey guys,

Here's some quick colour tests of the main character, we've popped him onto a temporary background which has some rough maya materials applied to get an idea of what he'll look like in our environment. 

If you could comment on here, or on facebook, and just pick your favourite that'd be grand. If you want to expand on that and give us any feedback or suggestions it'd be even better.

You can refer to them as numbers 1-5 from left to right.

Thanks!


Here's the turnaround of the head, we've had some great feedback on it and hope to change a couple of things... namely tweak the shape of the back of his massive dome. 



We're hoping to sort through all our current work and get a massive post sorted to bring everybody up to speed, so expect that soonish. 

Peace!

Kieran